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Fire/Arcane mage

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Re: Fire/Arcane mage

Postby meredi on Wed Mar 10, 2010 12:31 am

malyc wrote:I changed my spec and have the mats to change the enchants but i need an enchanter
and i got a question for you why do like arcane stabillity more than arcane focus ?
just wondering i have seen that spec done both ways i just wanna see how you justify it


I personally go with stability because I don't need the 3% hit from focus and the reduced mana cost from focus is hardly noticable. alot of mages go back and forth on which they use depending on their current amount of hit, but if you dont need the hit the pushback talent is actually quite nice.
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meredi
 
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Re: Fire/Arcane mage

Postby Faulty on Wed Mar 10, 2010 4:38 am

Aside from the obvious lacking points in your Armory (hit is fucking high, enchants are wrong, specs are not optimal), there are a few things I'd like to personally touch on:

1. Your app had nearly no time put into it, it seems. That, or, your level of intelligence is so low you can't manage to type properly.
2. You stated that you like DMT for its "fair loot rules" and that DMT doesn't "let people slack off and get away with it". Firstly, that makes you sound like a loot whore. Secondly, you slacked off in your app (see point 1), should the officers let you get away with that?
3. You didn't post a parse of any raid at all (which, judging from your obvious lack of knowledge of the mage class would be way fucking subpar) and that is a big fucking no-no.

Meredi is too nice.
Faulty
 
Posts: 73
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Re: Fire/Arcane mage

Postby Faulty on Wed Mar 10, 2010 4:46 am

Also, I'd like to point out that you completely butchered the line about having a solid understanding of the class and that you read up on things beforehand. Neither of those are outstanding points to make, as anyone who raids SHOULD have a solid understanding of their class, and should do their best to understand what they're going into beforehand. Aaaand...

Council kill where you splashed a ton of damage with Empowered Shock Vortex: http://worldoflogs.com/reports/d4raoflq ... j/analyze/
The rest of this week, minus a full night of wipes: http://worldoflogs.com/reports/imrfd9x8 ... s/analyze/

Off-topic:
A good way to judge this guy's (and perhaps future applicants) would be to just pull them in Vent if their gear is on par, ask them questions about mechanics of boss spells that matter. Emp. Shock Vortex, Emp. Fireball, Dark Nuclei, add reanimation factors on Deathwhisper, Rotface slime mechanics (big and small) how they have their boss mods configured... all sorts of things that are practically necessary to understand, and good to know if they have things configured adequately to give them the information they need without the clutter they don't. Things of that sort can give a lot of insight, perhaps require a SS of the UI mid-encounter, then ask questions about sounds, bars, etc.
Faulty
 
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Re: Fire/Arcane mage

Postby meredi on Wed Mar 10, 2010 11:28 am

Faulty wrote:Meredi is too nice.


lol

Faulty wrote:perhaps require a SS of the UI mid-encounter, then ask questions about sounds, bars, etc.


I have seen this on other apps before and I agree its a good idea, screen clutter is bad, just having the right raiding mods isn't always enough, if they make it impossible to see whats going on.
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meredi
 
Posts: 40
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Re: Fire/Arcane mage

Postby Ogee on Wed Mar 10, 2010 1:21 pm

Apart from the things which have been metioned,

"never apply to a guild if your professions are not maxed"
"never apply to a guild if your gemming is not efficient"
...
bla bla bla
bla bla bla

The idea of someone joining a guild is to help them progress, lack of experience in a fight has never stopped us from recruiting players nevertheless take into account that you have to be ready to bring all to the table.
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Re: Fire/Arcane mage

Postby Flemtality on Wed Mar 10, 2010 1:24 pm

We'll pass on this app. Good luck elsewhere.
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