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Stuff

Straight Trippin'

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Stuff

Postby Yooya on Sat Jan 30, 2010 8:47 pm

No end-wing bosses (and obviously not Arthas) were tested on Hardmode.

  • Dreamwalker was a joke. An hour of pulls and it died in %%##ty gear.
  • Blood Princes no EU guild could get past the first transition or so from the insane raid damage.
  • Festergut had a retarded amount of health, hit like he was dual wielding Algalons. Professor did the Malleable Goo ability during this fight too from the balcony.
  • Rotface was unkilled by EU.
  • Saurfang had more health and did more damage, but it was going to die in more pulls if they didn't shut down testing. The adds also put a debuff on the player it was targetting reducing their movement speed by a huge amount.
  • Deathwhisper wiped EU guilds from adds in the first minute of every pull.
  • Marrowgar again had more health and did more damage. Bone Storm #%!*d face, and we didn't have enough pulls to come up with a solid strategy. I think I remember him bone spiking during bone storm as well.
  • Blood Queen? 10% increased damage done by her abilities for every vampire in your raid.

For Putricide, this may or may not be right, but I remember finding these abilities when I was researching Putricide originally.

Unbound Plague
45 yd range
Instant
Inflicts damage every second for 1 minute, the damage is increased every second the Blight remains on you!


If you get too near to a friendly target, you will transfer the Plague from you to them.

Yep. From datamined abilities you also get Thaddius like charges on half of your raid, and both slimes come out every time. Only opposite charges can hit those slimes, etc etc. On top of huge HP and damage increases on Putricide himself, and that spreading Brutallus burn.


Well if we play well HM's will be unlocking next week so I looked around on MMO-CHAMPION and found this which was in turn a quote from some testing guilds on the offical forums. I doubt you can find much more info then this on HM's as people are so quiet about it all.

This info might not be correct but its better then nothing, right?
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Re: Stuff

Postby Yooya on Sat Jan 30, 2010 9:26 pm

Rotface around 46m, Blood Princes about 35m. And there's a whole lot more fun in there.

Rotface has a new disorient gas which deals a whole lot of damage, the healing debuff is -75%, etc. Princes there is an aura which causes damage to you, the more you move. Mobs hit for 40k on tanks and generally all abilities do more damage.
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Re: Stuff

Postby Trihugger on Sat Jan 30, 2010 9:28 pm

They will indeed be hard if this is the case lol.

Not really sure how BQL is supposed to die if she's gonna be doing ~160% increased damage at the end. She doesn't hit that hard, but that'll change REAL fast lol. Then again... those 16 vampires shouldn't need any extra healer attention from their own damage healing them. That's gonna be like 10k/s shadow damage from that aura though... that's gonna be crazy.
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Re: Stuff

Postby Uzziel on Sat Jan 30, 2010 9:59 pm

hit like he was dual wielding Algalons


This is a great mental image. And it is going to be fantastic for our healers.

BRING ON THE PAAAAIN.
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Re: Stuff

Postby Yooya on Sat Jan 30, 2010 10:03 pm

Trihugger wrote:They will indeed be hard if this is the case lol.
Not really sure how BQL is supposed to die if she's gonna be doing ~160% increased damage at the end. She doesn't hit that hard, but that'll change REAL fast lol. Then again... those 16 vampires shouldn't need any extra healer attention from their own damage healing them. That's gonna be like 10k/s shadow damage from that aura though... that's gonna be crazy.

No end-wing bosses (and obviously not Arthas) were tested on Hardmode.


Its likely only a rumor, or maybe early data mined info.
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Re: Stuff

Postby Yooya on Sat Jan 30, 2010 10:42 pm

In lighter news...

Image

Best. Video. Game. Cover. Ever.
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Re: Stuff

Postby Faulty on Sat Jan 30, 2010 11:15 pm

I'm scared.
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Re: Stuff

Postby juldæ on Sun Jan 31, 2010 3:30 am

Uzziel wrote:
hit like he was dual wielding Algalons


This is a great mental image. And it is going to be fantastic for our healers.

BRING ON THE PAAAAIN.


No shit. I've been bugging flem and piph since wednesday to get a healer meeting together before monday's raid to discuss healing logistics for heroic ICC, I guess this is as good a place as any to do it since the discussion is already open here.

Without witnessing first-hand the fights, it will be difficult to gauge exactly what changes will need to be made, if any.

For myself, as holy, I've been spec'ed into using GHeal for the rare occasion where a 1.1sec 30k heal is needed on the tank. This gimps overall raid hps slightly on my part, but it's not like any of the fights we've encountered until BQL have been any sort of healing challenge once people moved out of slime and didn't hug the whirlwinding bone dragon. For heroic ICC, I won't have the luxury of being able to save the tank's ass on the rare RNG occurrences that incapacitate both tank healers at the same time, as I will be using a full on raid healing spec.

I'm probably going to want another ToGC25 token to use 2pcet9 for some fights simply because 20% extra ProM healing is fucking huge, and certain fights won't have the raid clumped up enough to make full use of the occasional CoH CD reset.

So, the ball's rolling. Someone run with it.
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Re: Stuff

Postby Catracie on Sun Jan 31, 2010 5:18 am

Not sure if I am going to be doing more raid healing "shield spam plus pom" or tank healing for hard modes. The majority of disc priests have moved over to raid bubbling as it is very effective but we are still very good to have helping a holy pally on tanks so I don't know.

If I do end up more so on the raid I would also need the 258 2p as well as some 264 off pieces because both t10 bonuses are crap for it.

For tank healing id likely be wearing 4p 10 with off pieces that have as little spirit as possible because the spirit on my tier is more then enough...
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Re: Stuff

Postby juldæ on Sun Jan 31, 2010 6:49 am

I agree that disc is viable as a raid healing build, and was actually thinking that 2 disc priests might actually be better than having a holy priest for the simple fact that a shield/BT'ed ProH with ProM on CD rotation isn't that far behind holy in regards to actual damage healed, and the aegis shields make it so much better. Not to mention the extra PI. The only reasons I can see for bringing a holy priest would be the 1min tank CD, and for supermassive amounts of unavoidable raid damage that NEEDS to be burst healed back up as quickly as possible. Right now I'd argue that another resto shaman or disc priest be used over a holy priest in most cases.

Also, in regards to disc priest heals, I just want to advise all healers to have some sort of indicator for both PW:S and divine aegis on your raid frames, along with every HoT effect. Absorption mechanics play a huge role in aura damage fights, and from what I've read, we probably won't have the healing to spare by the time we hit heroic Sindragosa.
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